![]() You can craft as well when you’re out there, making traps or tools to help you in the field. The daily structure will normally consist of some story-based exercise or task, or it could be just a gathering of resources like food, first aid, or ammo. You have a choice of several missions per day, letting you assign colleagues to go out on these missions, or you can take them in yourself. There is a heist board that shows you parts of missions required to build the story forward but you’ll need resources to complete or personnel to gather. Here your gameplay is separated into days and nights. When you get to the base after the first mission you are presented with a warehouse space with loads of junk in it, and a room with a panoramic of the whole area. You see Chernobylite isn’t an FPS at all and instead it feels more like an RPG. I think Chernobylite wants you to play stealthily, and personally I’ve found this to be the route to take crouching in the shadows, taking down foes one by one and soaking up the environments. ![]() You can run, crouch, shine a torch, and fire a gun of course, and as you progress through levels the combat starts hard and gets ever more tricky even on the easiest of levels the guns feel heavy, leaving you to fire a bunch of bullets to get the enemies down. But there is so much more to it than that. Gameplay-wise and Chernobylite works as a first person affair, and at times it feels like you are playing through a Far Cry or Metro. It’s a slow building narrative though, mostly due to the nature of the gameplay, but when the story beats arrive they are very good and keep you hooked in for the long term. It’s sure to strike with anyone who has recently watched the HBO series, recalling the horrific events. In the first few hours it’s quite emotive as well, with flashbacks recounting the disaster of 1986. The writing and world-building is something to love it’s atmospheric, haunting, and delivers up some very good sci-fi moments. ![]() After the first main mission, the game puts you in a sort of open-world environment where you have a base of operations and you are left to take on daily missions, building resources and unlocking more of the main story.
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